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Posted by Igor/Alan on 16 June 2005

Introduction


Hot on the heels of our San Andreas GPU shootout, today we take a look at another system scorcher: the soon to be released Battlefield 2. Mainly an online game with a bot-based single player experience, EA's sequel to the popular Battlefield is a purebred PC game which takes advantage of the day's most advanced shading and shadowing algorithms, so much so that the recently released demo comes with a special beta release of nVidia's Detonator series 70 drivers, version 77.30, to enable its graphics technology on the newest cards.

EA's tactical combat-inspired opus, as well as employing some impressive rendering technology, pumps just about every dial there is to 'insane', with accurate texturing, complex level geometry, life-like detail on every single model, and shader technology everywhere, for a combination that makes no compromise on graphical quality - it will take mainstream machines a while to catch up to this game, and it's just as well, because it the lifespan of its predecessor is anything to go by, it's going to be around for a fair bit.



We take the same batch of GPUs that accompanied us through GTA: San Andreas on a hot gulf tactical Battlefield 2 mission, to find out whether the homies can take the true battle heat.


Page 01: Introduction
Page 02: The Contenders
Page 03: Benchmark setups
Page 04: 800x600 Performance
Page 05: 1024x768 Performance
Page 06: 1600x1200 Performance
Page 07: Final words


Pages (7): 1 2 3 >>



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