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Posted by Thanasis on 03 March 2005

Introduction

We recently looked at the Radeon X850XT and this time we take the Radeon X800XL from Club-3D for a ride on our bench system. The Radeon X800XL is just an X800 with optimized hardware. For example the 0.11 micron process is approx 10 percent smaller then the 0.13 micron, and therefore easier to implement and drives down the cost per unit. This technology puts ATI in the best position said Rick Bergman, Senior Vice President, PC Business Unit, ATI Technologies. The share numbers from Q4 2004 show ATI was the worlds largest graphics supplier in 2004.

With two 400MHz RAMDACs to convert digital data to analog signals for the monitor. SmartShader HD technology with 16 pixel pipelines for a fast fill rate, and 6 parallel vertex pipelines for up to 700 million vertices per second and an overall capability of over 200 billion floating points per second. 256MB GDDR3 memory for fast data rates and 3Dc image technology for increased performance and lower memory usage. 3Dc basically improves the image quality in games for greater realism. HyperZ technology for better memory bandwidth efficiency and SmoothVision for full scene Anti-Aliasing and Anisotropic filtering. You know that Anti-Aliasing and Anisotrpoic Filtering removes the edges and produces nice looking textures. The VideoShader technology supports many different video processing tasks and provides support for MPEG4, DivX, and WMV9 video formats.

Thus, this Club-3D PCI-Express X800XL with nice white led and VIVO(Video-In/Video-Out) support is tested on several different games and one synthetic benchmark tool; 3DMark2005 Build. Down below the specifications and features.

Specifications:

- 2x RAMDAC 400MHz
- 16 DirectX 9 Pixel-pipelines
- 6 parallel Vertex-pipelines
- Memory Interface 256 bit
- 0.11 micron low-k fabrication process
- DVI-I VGA output
- CRT VGA output
- TV-out (S-video, CVBS, YPrPb)

Features:

- DirectX 9.x compliant
- VertexShaders 2.x
- PixelShaders 2.x
- High Dimension Floating-Point Textures
- Multiple Render Targets
- Up to 16x Anisotropic Filtering
- Up to 6x Multi Sampling Anti Aliasing
- Up to 12x Temporal Multi Sampling Anti Aliasing
- Full Screen Anti Aliasing Gamma Correction
- Video Gamma Correction
- 3Dc Normal Map Compression

SMARTSHADER HD

- Support for Microsoft DirectX 9.0
- programmable vertex and pixel shaders in hardware
- Direct X 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single cycle trigonometric operations (SIN & COS)
- Direct X 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per rendering pass
- 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
- Complete feature set also supported in OpenGL via extensions

SMOOTHVISION HD

2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
- Lossless Color Compression (up to 6:1)at all resolutions, including widescreen HDTV resolutions
- Temporal Anti-Aliasing

2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance) and trilinear (quality) options

3Dc

- High quality 4:1 Normal Map Compression
- Works with any two-channel data format

HYPER Z HD

- 3-level Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Optimized for performance at high display resolutions, including widescreen HDTV resolutions

VIDEOSHADER HD

- Seamless integration of pixel shaders with video in real time
- FULLSTREAM video de-blocking technology for Real, DivX, and WMV9 formats
- VIDEOSOAP noise removal filtering for captured video
- MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation,
- iDCT, DCT and color space conversion
- All-format DTV/HDTV decoding
- YPrPb component output for direct drive of HDTV displays†
- Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)

ADDITIONAL FEATURES

- Dual integrated display controllers
- Dual integrated 10 bit per channel 400 MHz DACs
- Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
- Integrated TV Output support up to 1024x768 resolution
- Windows Logo Program compliant
- CATALYST Software Suite

The following pages contain information about the package, the benchmark setup, all benchmark results, image quality details and ofcourse the final conclusion.


Page 01: Introduction
Page 02: The Package - Part One
Page 03: The Package - Part Two
Page 04: The Benchmark Setup
Page 05: First Benchmark: FarCry
Page 06: Second Benchmark: Doom 3
Page 07: Third Benchmark: Half-Life 2
Page 08: Fourth Benchmark: NFS Underground 2
Page 09: Fifth Benchmark: FutureMark 3DMark05
Page 10: Image Quality - ATI Bear demo
Page 11: Image Quality - ATI CarPaint demo
Page 12: Final Conclusion


Pages (12): 1 2 3 >>



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